Wednesday, July 8, 2015

The Force Unleashed II: Saga Edition part 2: Terror Droid and Terror Biodroid

So, when I first statted the Terror Trooper, I also statted the Terror Biodroid. However, the Terror Droid is a new creation. As such, I knew what I wanted to do with the Terror Biodroid going in to it. The Terror Droid...not so much. Well, I knew what it needed to do, just not how to accomplish that.
Anyways, they both turned out...ok I guess. Lemme know what you think in the comments.



Terror Droid CL 2
Small 4th Degree Droid Nonheroic 6
Dark Side 10
lnit +4 ; Senses: Darkvision Perception +0
Languages: Binary, Common (Cannot Speak)
Defenses: Ref 16 (flat-footed 15), Fort 11, Will 11
HP 15   Threshold 11
Speed 4 squares
Melee
Claw +5 (1d3+1)

Ranged
Self Destruct +5 (4d6) (2 square blast radius, area attack)

Base Atk +4; Grp +10
Atk Options: Self Destruct
Special Actions: Coordinated Attack, Pin
Abilities Str 12, Dex 18, Int 10, Wis 10, Cha 8
Feats: Improved Defenses, Pin, Coordinated Attack
1st Level Bonus Feats: Skill Focus (Jump), Skill Training (Climb), Skill Focus (Climb)
Skills: Jump +14, Climb +14, Stealth +12

  • Self Destruct: May, as a Standard action, set itself to detonate. Basically, this is a readied action that, once taken, means that the Terror Droid will eventually self destruct. It always readies an action to use this when next someone comes within range. If an opponent escapes a Pin, or it maintains a Pin for three rounds, it also activates its self destruct.
  • Pin: If an opponent fails a grapple check after the Terror Droid succeeds on a grapple attack, the opponent is automatically pinned until the start of the the Droid’s next turn. A pinned opponent cannot move or take any actions, and loses its Dex bonus (if any) to Reflex defense.

Droid Traits: Walking Locomotion, Climbing Claws, Jump Servos, Basic Processor, Claws, Self Destruct System, Grappling Servos

Design Notes:
I have literally no idea if grappling servos exist, but they should, just for things like this. In this case, they grant the Terror Droid +5 to grapple, a fair thing to grant for what the tiny little monster does in the game.
Asides from that I think this one is pretty straightforward. If it is a little bare bones, that is because I hate designing droids. My first Saga character was a droid, and the loathing that that tedious character creation session inspired in me has never ever died.


Terror Biodroid CL 10
Large Cyborg Hybrid Human Soldier 9/Jedi 1
Force 10; Dark Side 12
lnit +12 ; Senses: Darkvision Perception +6
Languages: Common
Defenses: Ref 27 (flat-footed 25), Fort 22, Will 21
HP 99   Threshold 32
Speed 8 squares
Melee
  • Force Pike +16 (2d8+10)+Devastating Attack +Penetrating Attack
  • Force Pike +20 (2d8+15) with Powerful Charge +Devastating Attack+Penetrating Attack
  • Force Pike +14 (3d8+10) with Rapid Strike +Devastating Attack+Penetrating Attack
  • Force Pike +12 (3d8+10) and Force Pike +12 (3d8+10) with Rapid Strike and Dual Weapon Mastery II +Devastating Attack+Penetrating Attack

Base Atk +10; Grp +15
Atk Options: Rapid Strike, Powerful Charge, Bantha Rush
Special Actions: Cortosis Gauntlet Block, Bantha Rush, Force Powers,
Abilities Str 20, Dex 15, Con 10, Int 8, Wis 12, Cha 8
Talents: Devastating Attack (Advanced Melee Weapons), Penetrating Attack (Advanced Melee Weapons), Armoured Defense, Improved Armoured Defense, Cortosis Gauntlet Block
Feats: Weapon Proficiency (Advanced Melee Weapons), Weapon Focus (Advanced Melee Weapons), Dual Weapon Mastery I, Rapid Strike, Bantha Rush, Force Training, Skill Training (Use the Force), Dual Weapon Mastery II, Powerful Charge
1st Level Bonus Feats: Armor Proficiency (light), Weapon Proficiency (simple weapons, pistols, rifles), Force Sensitivity
Skills: Jump +15, Initiative +12, Intimidate +9, Use the Force +9
Possessions: None (But see Droid Traits)
Droid Traits: Durasteel Battle Armour, Hardened System X2, Claw X2, Built In Force Pikes (X2)

  • Bantha Rush: With each successful melee attack, the Biodroid may push the target 1 square.
  • Force Powers: Force Lightning, Force Thrust

Design Notes:
Class Progression Soldier 5/Jedi 1/Soldier 6/Elite Trooper 3

So apparently these things have…Force Generators of some kind? Let me start by saying that that is bogus and nonsensical. You cannot Generate the Force like it is some kind of electrical potential energy or some such.
Then again, these do show up in a game about cloning Force Sensitives to get Force Sensitives, something that, despite being stated to not work numerous times, seems to also show up numerous times. Oh well. So much for my complaints about the Force. This led to the Jedi levels that this monstrosity gets in the build. If you dislike that, omit them, and the Force powers.
Anyways, this thing is big, and honking. It is CL 10 because it is the high end of the C-class line, and should be terrifying in and of itself. It might actually be a CL higher than that due to large size and what-have-you, but, you know, whatever.
So, yah, where was I?
Right, the actual stat block. As you can maybe see (if you can figure out my stat-block format), this is a giant monster of a melee threat. It also fills the role of battlefield control very nicely, knocking people around, pushing them out of melee range again and again, getting multiple attacks that deal lots of damage, able to knock people down the condition track fairly often with Devastating Attack, also able to take on droids and vehicles with Penetrating Attack, all while being a pain in the ass to kill, as the game itself depicts.
It also gets Force Thrust and Force Lightning because Wookieepedia says it should. I think it should have Force Slam, but I guess that is less in keeping with how it supposedly works in the game.
Also, disclaimer, I’ve never actually played against one of these. Having the far-inferior DS version of the game, I only get to see these guys from the internet, so, yah. If I got things wrong, that is why.
It has Force Pikes for arms because it needed something big and stabby, and vibroblades weren’t really going to cut it, lightsabers didn’t make sense, vibroaxes also didn’t make sense, I wasn’t going to go looking through other books, and Force Pikes had about the damage output I was looking for.
Oh, and one last thing.
It doesn’t deactivate lightsabers with a Cortosis Gauntlet block, nor should that be limited to being able to block lightsabers. It was impossible to find a Jedi talent that didn’t require using a lightsaber, so I just took that instead, and shoe-horned it into place. If you feel that it is off-flavour, go ahead and change it. Again, had I played against these guys I might have been able to get a better, more on-flavour talent for it (also had I had the patience to keep looking beyond the seventh book I checked), but sorry for this as is.

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