Master List: NPCs

NPCs:

Currently a work in progress. When fully updated, will have all major NPCs from my games that can be published, and links to their stats.

D&D 3.5
Named NPCs:

  • Aldervan Allisair; vampire human; psion; the father of Ilmra, he was a big player in the Eighth World game that never ended up getting statted up. Expected CR 11.
  • Apollo; elf; sorcerer/swordsage; Artemis' brother, crazy bounty hunter (CR 6)
  • Artemis; elf; sorcerer/wild soul; Apollo's sister, crazy bounty hunter (CR 6)
  • Aurelia Raza; killoren; paladin/soulborn/cleric; Aurelia is designed as a melee beast that smites everything lots. Questionable rules usage. Serves as Mardak's guardian in the gladiator games, and in Tashluta proper (CR 9+)
  • Bookkeeper, The; whisper gnome; monk/rogue/assassin; a meticulous man who follows a strict code when killing (CR 8)
  • Broker, The; changeling; rogue/artificer; a mysterious character who serves the dual purpose of information broker and local fence in Tashluta (CR 6)
  • Brucephaus; human; fighter/barbarian/reaping mauler/kensai; A wrestler, a grappler, who is searching for a set of items to allow him to defeat his brother. A brilliant tactician, and a fan of literature (especially his human-skin bound book of random, topical, and ominous terminology) One of three (Ego) (CR 14)
  • Brynwen "Allisair" (Jiurdes); human; cleric; broken former-slave turned death cultist (CR 6)
  • Captain Hannah Dravail; human; Marshal; Caravan guard captain (CR 4)
  • Crossk Bracken; lizardfolk; barbarian; the leader of the Blacktongue tribe of lizardfolk. A noble man, despite his beastly nature. Reasonable, and understands how the world works, and the small part he and his tribe play (CR 5)
  • Durrak Bladebreaker; hobgobling; Fighter; Captain of the Town Guard (CR 7)
  • Eleria; Dimension Hopper; drow; fighter; Master of the Chakram, a good aligned drow searching the planes for her lost love (CR 7+)
  • Errour(and Fafnir her snake); undead human; druid; guardian of Brucephaus' maze, crazy summoner druid, obsessed with trinkets and cultural references (CR 6)
  • Flicker; human; rogue; assassin, and partner of Ox, a master of stealth and surprise, and a woman with a reckless side. (CR 11)
  • Ilmra/Aldervan Jr./Dirk Allisair; half-vampire human; paladin of slaughter; the nihilistic son of Aldervan. Keeps Brynwen "Allisair" as a slave and a decoy. Masquerading as a paladin of Pelor named Genia. Wants to be a woman. Utterly evil, and a master of blood-magic (CR 9)
  • Ilmra Allisair; evolved ghost half-vampire human; paladin of slaughter; the crazed daughter of Aldervan, brutally murdered by the party, now seeking vengeance on her killers, yet also wanting to thank them for allowing her to change her gender in death (CR 12)
  • Irchatchka; sharakim; wizard; a wise woman who keeps the orc raiders in check (CR 5)
  • Iroh Oldson; dwarf; ninja; this gladiator is a sneak, and a killer, ready to ghost-step his way into an enemy's blindspot before a dealing devastating blow (CR 9)
  • Karosos; blue slaad; slaad brooder; a brutal melee threat, Karosos is a gladiator for the fun of it. He hunts down those slaad that he spawns, and eats them before they can fully mature (CR 10+)
  • Kellin; goliath; Sorcerer/Fighter; Bounty Hunter and Glorious Bastard (CR 6+)
  • Kree; half-orc; Dragon Shaman; Resistance Leader (CR 5)
  • Lady Duvali; human; fighter/disciple of dispater; a servant of Dispater, Lady Duvali is paranoid, cunning, and in a bit of an odd relationship with "Ironhide" Masrur. Her twin scimitars are guaranteed to cut deep (CR 10+)
  • Mad Captain Weroth; human; marshal/dragon shaman/fighter; A captain of a squad of nightmare soldiers, all incredibly mad. Weroth himself is the maddest of them all, but good at hiding it. Eternally searching for his next victim, and for a war that will give him endless bloodshed (CR 9)
  • Mardak Droverson; human; adept; a young man who entered the gladiatorial arena in order to find answers about his missing parents. Soon joined by his guardian Aurelia Raza. Due to his young age and inexperience, only has NPC class levels (CR 1)
  • Meera; halfling; Warlock; Local sneak-thief and sewer-explorer (CR 1)
  • Nclav; human; dragonfire adept; arrogant noble, and excellent diplomat (CR 6)
  • Nostrus Marglan; doppelganger; Rogue/Chameleon; Citadel's Spy Master (CR 7)
  • "Ox", Brutal Assassin; human; rogue/fighter/wizard/assassin/abjurant champion; Relentless killer with more than a few trick up his sleeve (CR 12)
  • Priscus, The Undying Knight; gheden human; fighter/barbarian; An ancient man from ages past, surviving by wandering the desert, alone. A relic, but one that cannot be killed by any mortal blade, nor most spells. Not truly unbeatable, but feels that way (CR 13+)
  • Sasaki Kojiro; half-orc; rogue/assassin; Eunuch, master of secrets, and secret assassin (CR 8)
  • Saligia (human form); human/beholder; sorcerer; A noble of Twainriver, haughty, arrogant, and secretly a beholder in disguise. See individual entry. One of three (Id) (CR 13+??) 
  • Scelus Et'Mori; human; fighter; A stupid man, doomed to die, bringing an important and deadly blade to its new owners (CR 9)
  • Sedra Avinder; human; marshal/dragon shaman/crusader/fighter; Sedra is a fighter who is terribly hard to hit, terribly hard to beat. She has spirits shackled to her own soul, which provide a number of benefits. She has taken multiple roles across my campaigns (CR 7, CR 10)
  • Seeg'hara; elf; Barbarian; Mad-murderer and crazed cannibal of the southern district (Cr 5)
  • Silessa Brownbark; elf; wizard/war weaver; a wizard, captured by Ex for an experiment. Rescued by the party before being melted in an acid spray. A worthy ally, who will vastly improve any party (especially if she gains one more war weaver level) (CR 6)
  • The clown with the tear-away face; human ghost; bard; a spooky scary spectre with a spooky scary song. (CR 12)
  • The shadow on the moon at night; human; sorcerer; sorcerer/dread witch/nightmare spinner/mindbender; a very nasty little man who holds minds in his palm. (CR 15)
  • The who when you call 'who's there?'; elf; ranger (ranged)/justice of weald and woe; a hunter in the night who delights in fright. (CR 15)
  • Tobog "Thinkey-Stabby" Gobot; goblin; soulblade/soulbow; devious dungeon warden (CR 8)
  • Var'teth; flind; warlock; Leader of a gang of bandits, because he was bored and wanted them to be focused on slightly less destructive activities. Plays a lute, though not a bard. Noble of Twainriver (or is he the courst jester?) (CR 6)
  • Vezzer Hearthhome; dwarf; sorcerer; a servant of the Abyss, Vezzer is more than a little unstable. He fights in the gladiator bouts in order to grow stronger, so that he may be useful to his masters when needed (CR 9)
  • "X"; hobgoblin vampire; Feat Rogue variant; the housekeeper of Aldervan, a being obsessed with order, and one who is truly a blank slate (CR 10+)


Generic NPCs:

  • Bandits: A group of cutthroats and ne'er-do-wells that serve Var'teth, because they've nothing better to do.
    • Flamecaster; human; sorcerer; combat spell-slinger (CR 1)
    • Warpriest; human; cleric; combat medic and heavy armour (CR 1)

  • Death Cultist; human; rogue/cleric; maddened people in search of death in service to their dark god/dess, servants of Brynwen and Ilmra/Dirk Allisair
  • Hannah's Hammers: A group of soldiers, representing any elite squad of law-enforcement (or military) personnel trained to work together to neutralize threats.
    • Hannah's Hammers Infantry: Melee fighters best suited to shield-wall tactics. Use Improved Trip to disrupt enemy's battle plans. (CR 2)
    • Hannah's Hammers Archers: Ranged skirmishers suited to hit-and-run or support fire. Use Rapid Shot to pin down enemies, or Sneak Attack to deliver devastating ambushes. (CR 2)
  • Magecorps: A battalion of soldiers multiclassed as transmuters/fighters, fighting in service to their queen
  • Orc Raiders: A group of raiders who tried to capture Nclav for profit, and nefarious purposes, they answer to a mysterious Orcish Samurai worg-rider, and also to Irtatchka.
    • Orc Beast Keeper; ranger; in charge of keeping the hydra and other pets happy (CR 3)
    • Ogrillion Berserker; half-ogre orc; barbarian; a froth-mouthed warrior, aching to kill at his master's orders (CR 4)
  • Undead Monsters: These beings serve a Skull Lord, who in turn serves Aldervan
    • Skeletal Butcher; bone creature hadrimoi; this monster is cunning and ready to lie in wait, before surging out and slashing at the enemies with its four daggers. Each hit it receives only pushes it to ever faster speeds, if the weapons can even damage it at all (CR 6)


Star Wars Saga Edition
Named NPCs:
  • Caldrin; human; scout/noble/pathfinder; male; The boss of a gang of scavengers on an abandoned desert planet. (CL 8)

Generic NPCs:
  • Under Construction; See blog
  • Terror Droid; tiny little robotic spiders that explode on you from The Force Unleashed II (CL 2)
  • Imperial Terror Troopers; stealthy assassins and soldiers from The Force Unleashed II (CL 6)
  • Terror Biodroid; massive cyborgs that are designed to kill, and can take out whole battalions. Able to use some Force powers, as well as clobber enemies to death (CL 10+)

Pathfinder
Named NPCs:
  • Under Construction

Mutants and Masterminds
Named NPCs:
  • Under Construction

Generics NPCs:
  • Under Construction

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