Friday, November 6, 2015

The Mighty MageCorps: The Lieutenants

The Lieutenants of the MageCorps are slightly tougher than the soldiers, but only slightly. They've a bit more experience in battle, and are usually given second-command of a squad, or command of a small group within the captain's squad.
All MageCorps soldiers and members have a high number of magic items for their Wealth By Level due to the artificer wing of the Magecorps.

Magecorps Lieutenant Elf Fighter 3/Transmuter 3 CR 6

Init +2    Senses S/L +0/+0   Languages: Common, Elven, Dwarven, Gnome
Defenses AC 19 (+3 dex, +6 armour) Will +4   Ref +4   Fort +6
HP 38 (3d10+3d4+10)
Speed 30 ft
Melee:
+2 Halberd +9 (1d10+5/*3)

Ranged:
Magic Missile (1d4+1)

Base attack +4     grp +5
Abilities   STR 15 [13]  DEX 17  CON 12  INT 16  WIS 10  CHA 12
Feats: Circle Magic, Weapon Focus (Halberd), Still Spell, Easy Metamagic (Still Spell), Improved Toughness
Skills: Spellcraft +12, Knowledge (Arcana) +12, Concentration +10, Diplomacy +10, Sense Motive +9
Equipment: Gauntlets of Ogre Power, +2 Halberd, +1 Mithral Breastplate, Magic Missile Bracer, Potion of cure light wounds

Spells: (Banned: Ench, Necro)

  • 0 - Resistance, Acid Splash, Shine Blade, Mage Hand, Light
  • 1 - Enlarge Person, True Strike (2), Shield
  • 2 - Bull’s Strength, Blur, Levitate

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