Here they are, in all their minion-y glory. They're best used when backing up large swathes of skeletons and such (especially the ones that burst into negative energy upon death).
Death Cultist Human Rogue 1/Cleric 2 CR 3
Init +2 Senses S/L +6/6+ Languages: Common
Defenses AC 17 (+2 dex, +5 armour) Will +5 Ref +4 Fort +4
HP 21 (1d6+2d8+6)
Speed 30 ft
Melee:
Short Sword +3 (1d6+2/19-20)
Ranged:
Crossbow +3 (1d8/19-20)
Base attack +1 grp +3
Special actions: Sneak Attack +1d6
Special abilities: Rebuke Undead
Abilities STR 14 DEX 15 CON 13 INT 9 WIS 15 CHA 12
Feats(3): Tomb Tainted Soul, Tomb Born Vitality, Improved Toughness
Skills: Hide +6, Move Silently +6, Knowledge (Religion) +5, Concentration +7, Tumble +6, Spot +6, Listen +6
Equipment: +1 chain shirt, filter mask, Talisman of Endurance (Arcane), shortsword, crossbow, 20 bolts
Spells: Domains: Chaos+Death
0 level: 4
cure minor wounds, detect magic, light, resistance
1 level: 3+1
cure light wounds, divine favour, doom, cause fear
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