Tuesday, July 7, 2015

The Force Unleashed II: Saga Edition part 1

So, years ago when it first came out, I found the Force Unleashed II so very interesting, fascinating really.
I loved every part of it, despite the fact that it was a less-good carbon copy of Force Unleashed I that I had on the DS (that version was beyond terrible), it defied everything I knew about Star Wars, and was essentially a money-grab.
However, I still loved it. I loved, especially, the enemies. I became enthralled by the Terror Troopers.
And so I designed them as Saga Edition baddies.
Unfortunately due to a Hard Drive wipe, I lost that first set of stats. This recreation is a bit different by necessity. I think the first version had non-heroic levels or some such.
Anyways, this is what it is now. When I re-did this, I decided to go ahead and stat up a bunch of other things from Force Unleashed II, so I'll post those too eventually.
Now, without further ado I present the Imperial Terror Trooper (for Saga Edition)!!!



Imperial Terror Trooper CL 6
Medium Augmented Human Soldier 3/Scout 3
Force 8; Dark Side 10
lnit +10 ; Senses: Darkvision Perception +10
Languages: Common, Binary, Bocce
Defenses: Ref 22 (flat-footed 18), Fort 18, Will 16
HP 36+3d8+2d10   Threshold 20
Speed 8 squares
Melee
Unarmed Strike +7 (1d8+9+Stunning Smash)


Ranged
Blaster Pistol +7 (3d6+3)


Base Atk +5; Grp +7
Atk Options: Running Attack, Stun (Blaster)
Special Actions: Running Attack, Reactive Stealth
Abilities Str 14, Dex 14, Con 12, Int 14, Wis 10, Cha 10
Talents: Melee Smash, Long Stride, Reactive Stealth, Stunning Strike
Feats: Martial Arts I, Weapon Proficiency (advanced melee weapons), Skill Training (Stealth), Running Attack, Martial Arts II, Skill Focus (Stealth)
1st Level Bonus Feats: Armor Proficiency (light, medium), Weapon Proficiency (simple weapons, pistols, rifles)
Skills: Initiative +10, Perception +10, Climb +10, Endurance +9, Jump +10, Knowledge (Tactics) +10, Stealth +25
Possessions: Blaster Pistol (In Gauntlet, Stun setting only), Advanced Shadowsuit, Vibroknucklers, Terror Trooper Mask


Talents: Reactive Stealth (Scout, GoI 22)
  • When you are missed by a ranged attack and have concealment or cover from the attacker, you can move up to half your speed as a reaction and make a Stealth check to become hidden from your attacker, provided you still have concealment or cover at the end of your movement.


Design Notes:
Ability scores come from 24 point buy
Class progression: Soldier 1/Scout 3/Soldier 2


Cybernetics:
Eye, Improved Targeting (as GaW pg 49, and grants darkvision) grants benefits of helmet package
Skeletal Reinforcement (GaW pg 50) +2 DT
Sensory Enhancement (GaW pg 50) reduce Perception check penalty due to concealment by 2


Possessions:
Advanced Shadowsuit (as CWCG 43, but grants concealment in anything but daylight-equivalent lighting, as well as +10 to stealth. Due to its experimental nature, electricity damage will short out the Shadowsuit for 2d4 rounds)
Vibroknucklers (CWCG 60 +3 to unarmed damage)


Armour is lame (IMO) in Saga, especially for a build like this that has no place for it. In order for the Terror Trooper to maintain a high speed (which they have), they need to lack medium armour. Hence the Lack of armour, and instead a Shadowsuit. It is “Advanced”, because in the game the Terror Troopers can disappear into thin air at will, hence the concealment ability. This works well with Reactive Stealth, allowing the Terror Troopers to vanish into the shadows across the battlefield and then strike from surprise at their targets.
As an additional note about the armour, Wookieepedia has this to say about Terror Trooper Armour “To allow for increased mobility, the Terror Troopers armor was heavily segmented, or entirely missing in certain places.”. I’ve decided that this means I can ignore the actual armour rules. GM’s prerogative.
The blaster is only set to stun since they only fire stunning blaster bolts. I’d have liked to have room in the build for the Shadow Striker Scout talent (SaV pg 16), but it didn’t fit as is. For a higher CL version of the Terror Trooper it may be worth it to replace Long Stride and Reactive Stealth with Improved Stealth and Hidden movement, then add 2 more scout levels, giving access to Shadow Striker. For the additional bonus feat I would select either something that allows them to be better at stealth, or possibly Martial Arts III.

They have Bocce because I didn’t know what other language to give them, and Binary because, I dunno, cybernetic. The Shadow Suit has that drawback due to Fett’s line, and, uhh, yah. Find room for Devastating Attack in a really high CL build?

Final Note: I usually try and put Talents and Feats in the order they are taken. If for some reason it isn't like that, it is generally being ordered by class first, then by order taken.
If you prefer them in alphabetical order, copy-paste the stat block into your very own word-processing
system, and then meticulously-reorder them. If it is not done meticulously, I will be very disappointed in you.

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