This one, oddly enough, did not get statted up in the Star Wars The Force Unleashed Campaign Guide. Well, it means that I get to stat it up now, so I'm not really complaining.
Imperial Dropship Transport (IDT) CL 10
Colossal Air Vehicle (Airspeeder)
lnit +0 ; Senses: Perception +8
Defenses: Ref 15 (flat-footed 13), Fort 26, +13 armour, Vehicular Combat
HP 120 DR 15; Threshold 76
Speed 12 squares (max velocity 580 km/h)
Ranged
Light Blaster Cannons +10 and Missile Launcher +8 and Missile Launcher +8
Fighting Space: 6X6 Cover: Total (None for passengers if doors are open)
Base Atk +5; Grp +37
Atk Options: Autofire (light laser cannons, blaster cannons), Fire Link (Missile Launcher, Light Laser Cannons, Blaster Cannons)
Abilities Str 34, Dex 14, Con -, Int 16
Skills: Initiative +0, Mechanics +8, Perception +8, Pilot +0
Crew: 2 (Expert) Passengers: 18
Cargo: 1 ton Consumables: Two Days Carried Craft: None
Payload: 18 missiles
Availability: Military Cost: Not available for sale
- Light Laser Cannons (Pilot)
- Atk: +10 (+5 autofire) Dmg: 3d10 X2
- Blaster Cannons (Pilot/Gunner)
- Atk: +10 (+5 autofire) Dmg: 4d10 X2
- Mass Driver Missile Launcher (Gunner)
- Atk: +8 Dmg: 6d10 X2, 2-square splash
Design Notes:
So, this thing is odd.
In the game it is a threat, but isn't shielded or anything. It isn't too too big of a threat, you just throw its missiles back at it.
But, according to Wookieepedia, it is very similar to the LAAT/i gunship, but only carries 18 troops. It also has far fewer crew, and less armaments.
So, how to design it?
The statblock comes from a mash-up of the LAAT/i and the Republic Troop Transport (Page 167/168 Clone Wars Campaign Guide). I took the chassis of the RTT, added on the missiles and important elements of the LAAT/i, and then added on the, according to Wookieepedia, appropriate types of cannons (from Starships of the Galaxy).
As such, this is a fairly straightforward design. It flies in, drops the troops, provides some fire support, and then leaves.
It can't really stand up to the LAAT/i in combat, but it should be able to take out (or delay) those enemies that it needs to in order to get its complement safely landed.
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