Wednesday, October 14, 2015

Captain Hannah Dravail

Captain Hannah is an interesting character.
Created on the fly, he was named because one of my players wanted to name him after someone that they knew.
Captain Hannah was just a simple guardsman on a job transporting a cargo to Citadel.
But, when his caravan was targeted by two separate groups of raiders, and he took one of the raiders, a paladin, prisoner, he swiftly rose through the ranks, until he was a soldier of no small importance in Alnar's troops.
As such, he was granted command of a special unit, and allowed to design it. The new Anti-Insurgency unit known as Hannah's Hammers included the goliath bounty hunter Kellin, and the paladin Ronald, now an ally of the law.
Hannah's Hammers clashed with the Captain of Alnar's guards in the town, Durrak Bladebreaker, in matters of policy, and clashed with Kree's rebel forces in matters of drawn steel and knocked bows.
Captain Hannah is designed as a solid support figure, and a challenging and implacable foe for low-level lawbreakers.
With an AC of 22, 33 Hit Points, a way to boost both his allies speed of action, and their skill in disarming and disabling foes, he and his Hammers are a force to be reckoned with.

Captain Dravail Hannah Human Marshal 4 CR 4


Init +8    Senses S/L +8/+8   Languages: Common, Orc, Elven
Defenses AC 22 (+9 armour, +2 shield, +1 aura) Will +5   Ref +1   Fort +7
HP 33 (4d8+12)
Speed 20 ft
Melee:
Flail +5 (1d8+2/+2 disarm, may trip, trip bonus of +11)


Ranged:
Heavy Crossbow +3 (1d10/19-20*2)


Base attack +3     grp +5
Special actions: Improved Trip, Minor/Major Aura, Adrenaline Boost 1/day
Special abilities: Minor/Major Aura
Abilities   STR 14  DEX 11  CON 15  INT 14  WIS 12  CHA 18
Feats: Skill Focus(Diplomacy), Combat Expertise, Improved Trip, Improved Initiative
Skills(7): Diplomacy +13, Handle Animal +10, Ride +9, Listen +8, Spot +8, Sense Motive +8, Knowledge (Warfare) +9
Equipment: +1 Full Plate, Masterwork Heavy Steel Shield, Morningstar, Heavy Crossbow, Cape of Charisma +2


Aura’s known:
Major Aura: +1 bonus
Motivate Care


Minor Aura: +3 bonus
Motivate Dexterity
Art of War


Adrenaline Boost:

+4 Temp Hp to all allies within 30ft. If they’re at or below half HP, +8 temp Hp

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