Right off the bat they were spotted by the local cell of the rebellion, and approached by a terrifying half-orc woman who smashed the heads of some of the guards who were challenging them.
She then proceeded to hire them, with the wonderful HR skills of "Work for me, or you get to be caught by the town guards and killed. I'll pay you".
Lo and behold, they signed up right then and there!
Kree will generally enter battle by using her breath weapon on foes (using clinging breath), then proceed to smash them with her morningstar until her breath comes back. She is not at all afraid to get into the thick of it, and laugh death in the face.
I honestly cannot remember why I designed her the way I did, or I'd give a blurb about that. She has two meta-breath feats because I'm the DM. But, realistically, I'm assuming that she trained them, or has them Dark Chaos Shuffled (or some equivalent) into what they are now.
Kree Half Orc Dragon Shaman 5 CR 5
Init +0 Senses S/L +1/+1 Darkvision Languages: Half-orc, Common
Defenses AC 18 (+5 armour, +2 shield, +1 deflection) Will +5 Ref +1 Fort +9
HP 57 (5d10+25)
Speed 20 ft
Melee:
Longspear +4 (1d8+1)
Morningstar +4 (1d8+1)
Ranged:
Light Crossbow +3 (1d8/19-20)
Breath Weapon (2d6, 30ft line, DC 16)
Base attack +3 grp +4
Special actions: Breath weapon, Draconic Aura
Special abilities: Draconic Aura +2, Draconic Adaptation (Endure Elements), Draconic resolve, Totem Dragon (Brass)
Abilities STR 13 DEX 11 CON 20 INT 10 WIS 13 CHA 12
Feats: Recover Breath, Clinging Breath, Skill Focus (Bluff)
Skills: Intimidate +9, Gather Information +9, Bluff +4
Equipment: Amulet of Health +2, Ring of Protection, Cloak of Resistance, +1 Buckler, 5 potions of cure light wounds
SLA:
Auras Known: Energy Shield, Presence, Resistance, Senses, Vigor
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