Designed to hit hard, hit fast, and hit from a distance, their stats do not include Captain Hannah's Marshal bonuses, but they easily could.
They are precision marksmen, firing from cover while their Infantry companions pin down the enemy, or unleashing devastating barrages of arrows at those who fail to engage their allies.
Hannah’s Hammers Archer Human Rogue 1/Fighter 1 CR 2
Init +8 Senses S/L +7/+7 Languages: Common, Elven, one other
Defenses AC 15 (+2 dex, +3 armour) Will +2 Ref +2 Fort +3
HP 9 (2d10)
Speed 30 ft
Melee:
Longsword +2 (1d8+1/19-20)*
Ranged:
Longbow +3* (1d8/X3)* (Becomes 1d8+2 against flatfooted targets)*
Shortbow +3* (1d6/X3)* (Becomes 1d6+2 against flatfooted targets)*
Base attack +1 grp +2
Special actions: Point Blank Shot, Rapid Shot
Special abilities: Sneak Attack +1d6, Trapfinding
Abilities STR 12 DEX 15 CON 10 INT 13 WIS 14 CHA 8
Feats: Point Blank Shot, Rapid Shot, Improved Initiative
Skills: Spot +7, Listen +7, Climb +6, Jump +6, Tumble +6, Hide +6, Move Silently +6, Balance +6, Use Rope +6, Disguise +5
Alternate Class Features: Ambush Fighter (DotU)
Equipment: Longbow, 60 arrows, Masterwork Studded Leather Armour, 100ft rope, disguise kit, horse if outside city, shortbow if outside city
*Point Blank shot; if within 30 ft add +1 attack, +1 damage (and Sneak Attack damage if enemy flatfooted)
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