They also make mean crossbowmen, though that is a secondary function, and requires them to stow their shields.
Hannah’s Hammers Infantry Human Fighter 2 CR 2
Init +7 Senses S/L +1/+1 Languages: Common, Elven, One other
Defenses AC 19 (+6 armour, +2 shield, +1 misc) Will + Ref +0** Fort +5
HP 15 (2d10+4)
Speed 20 ft
Melee:
Flail +4 (1d8+2/+2 disarm, may trip at bonus of +9)
Ranged:
Light Crossbow +2 (1d8/19-20)
Base attack +2 grp +4
Special actions: Improved Trip, Combat Expertise
Abilities STR 15 DEX 10 CON 14 INT 13 WIS 12 CHA 8
Feats: Combat Expertise, Improved Trip, Improved Initiative, Phalanx Fighting
Skills: Climb +7, Handle Animal +4, Ride +7, Craft (Weapons) +6
Equipment: Splint Mail, Heavy Steel Shield, Flail, Potion of Cure Light Wounds, Thunderstone, Light Crossbow, 20 bolts, Horse if outside city
*if adjacent to another Hammers Infantry, AC = 21
**if adjacent to another Hammers Infantry, Ref = +1
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