Friday, October 16, 2015

Hannah's Hammers Infantry

The bread-and-butter of Captain Hannah's forces, these are just your standard skilled fighter, trained in tripping their foes to better crush their skulls. They're trained to fight in a shield wall, making them significantly harder to kill if they do, especially if they're all supported by Captain Hannah himself.
They also make mean crossbowmen, though that is a secondary function, and requires them to stow their shields.

Hannah’s Hammers Infantry Human Fighter 2 CR 2


Init +7    Senses S/L +1/+1   Languages: Common, Elven, One other
Defenses AC 19 (+6 armour, +2 shield, +1 misc) Will +   Ref +0**   Fort +5
HP 15 (2d10+4)  
Speed 20 ft
Melee:
Flail +4 (1d8+2/+2 disarm, may trip at bonus of +9)


Ranged:
Light Crossbow +2 (1d8/19-20)


Base attack +2     grp +4
Special actions: Improved Trip, Combat Expertise
Abilities   STR 15  DEX 10  CON 14  INT 13  WIS 12  CHA 8
Feats: Combat Expertise, Improved Trip, Improved Initiative, Phalanx Fighting
Skills: Climb +7, Handle Animal +4, Ride +7, Craft (Weapons) +6
Equipment: Splint Mail, Heavy Steel Shield, Flail, Potion of Cure Light Wounds, Thunderstone, Light Crossbow, 20 bolts, Horse if outside city


*if adjacent to another Hammers Infantry, AC = 21

**if adjacent to another Hammers Infantry, Ref = +1

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